Expect a lot more visual issues, landscape bugs, and problems with the new map compared to the last few tests. Water) with large worlds so we had to rebuild them from the ground up. A lot of technical features we were previously using didn't work (e.g. Remember that this is just one small section of the eventual world.Īs this is the very first prototype of the technology and map, the experience in the upcoming Pre-Alpha tests will feel much rougher in terms of the world and environment. While the map used in prior tests was temporary, this new map will form the basis of the actual world of Calligo. To get a sense of scale in this map, there are approximately 100,000 trees in this world and all of them can be interacted with and chopped down by a player. The simulation and networking will be split across two R2 instances with a virtual border dividing the two "regions". The new map will be roughly 8 times the surface area of the test map used in prior tests. While this technology is still under heavy development, we are finally ready to roll out the initial prototype to the Pre-Alpha which means that the next test will feature a brand new world map. Several Devblogs ago we talked about the Large Worlds Tech we were developing to simulate a vast online world distributed across many R2 server instances.
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